Experimenting with VR – Virtual Classrooms

Experimenting with VR – Virtual Classrooms

Virtual Classroom built in Unity

VR allows us to create immersive and interactive experiences to collaborate even with us all being apart. With that in mind we decided to focus our 2021 research and development projects on the benefits of VR, both in a business and personal setting.

In order for all our staff to be able to experience the benefits of VR, we’ve begun sending our Oculus headsets to all staff. So far, we’ve used them to conduct meetings in a virtual office, to do immersive product demos and to experiment with using mixed reality within a commercial setting.  
 
As a start, we created a virtual classroom, captivating what a UK school classroom looks and feels like and including interactive elements like whiteboards for a more engaging experience.

Virtual Classroom VR Research and Development

Whilst purely created for research and development purposes, VR is emerging as a valuable tool for delivering learning in an engaging and remote way.

Virtual Classroom VR Research and Development

It’s common knowledge that individual learners understand and retain facts with different techniques or “learning style” with one of the most common ways to differentiate being the VARK model (visual, auditory, reading and kinaesthetic). A barrier to this is of course the resources to be able to cater to learning styles requiring a higher level of engagement.

VR allows for an immersive experience incorporating all learning styles without leaving the classroom or home. VR also gives the ability to create impossible or hard to recreate scenarios to be experienced in a safe and accessible environment, such as visiting a historical setting or undertaking a practical task like scientific experiments.