As a training project for new starters we get them to work on a game where the objective is for a character (provisionally named Roland), to escape a mine which for excitement, is home to a prehistoric pterodactyl. The development is partitioned into two area, game mechanics and character modelling.
Two models have now been completed: the player character, and the enemy pterodactyl.
The player character
Below is both the player, animated as it will appear in game. The game is intended to be a modern take on an 80’s classic, so we want to initially appear to be 2D, but with the lighting and movement benefits we get from a 3D model.
Here is a screenshot of the pterodactyl in Blender with a coloured render.
In parallel we’ve been working on the game mechanics, so next it’s to see how the models can be integrated into the game.